Discovering while taking a break
The initial purpose of this game was to provide an approach for people to relax while they are tired of paying attention to electronic devices and daily works. While moving forward, it is becoming an interactive board game which also aims to provide the players an emotional experience to a local culture which finally helps us release from day to day pressure.
As the first one of a series of games, “Break” places its setting with Suzhou Garden culture from China. One aspect of the Suzhou Garden culture is about releasing pressures, which coincides with the theme of “Break”. Please enjoy “Break” while taking a break.
how to play ｜ 玩法演示
images ｜ 图片记录