JIAYI LIU
刘       佳怡 





design
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day-to-day

Break

小憩             互动游戏

2020


Discovering while taking a break
稍作休息,也会有新发现









The initial purpose of this game was to provide an approach for people to relax while they are tired of paying attention to electronic devices and daily works. While moving forward, it is becoming an interactive board game which also aims to provide the players an emotional experience to a local culture which finally helps us release from day to day pressure.

As the first one of a series of games, “Break” places its setting with Suzhou Garden culture from China. One aspect of the Suzhou Garden culture is about releasing pressures, which coincides with the theme of  “Break”. Please enjoy “Break” while taking a break.



本款游戏的初衷是为疲于专注电子产品的人们提供另一种放松方式。逐渐地,它成为了一个互动式的图版游戏。其目的是让玩家们在一个特定的当地文化中产生情绪的共鸣和体验,即使他们并没有真的实地前往。

作为这一系列游戏的第一款,“小憩 
”被设定为苏州园林文化。园林文化的一方面便是关于释放压力和短暂休息,即与这一系列游戏的主旨相呼应。
 











deliverables| 交付物 











how to play | 玩法演示 





















images | 图片记录 











 










JIAYI LIU, NYC, NY.